merging mesh 合并网格
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To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.
为了减少相邻帧画面在地形不同层次细节之间变化所引起的几何跳跃,采用了滞后合并的方法来实现动态构网过程的几何过渡。
To simplify the 3D color head dataset acquired from 3D color laser scanner, a new vertex merging mesh simplification algorithm based on region segmentation is presented.
针对三维激光扫描仪获得的彩色人头数据集压缩问题,提出了基于区域分割的顶点合并网格简化算法。
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